spotbusy.blogg.se

Xcom 2 quickdraw
Xcom 2 quickdraw









xcom 2 quickdraw

That all said, there might be merit in just ignoring the class completely and using those resources elsewhere. But they can be absolute murder machines if used right. Snipers also benefit greatly from light armor with grappling hooks because it allows them to relocate without using an action (or at least the third tier armor does, I never made a second tier light armor.)īasically, if you used them like you did in EU they are going to under perform to the point you should just probably field something else entirely. Make sure to put your best auto loader and your best scope on the one sniper rifle you are actually using. In addition, all their useful abilities for sniping (like killzone) unlock later on. Second, sharpshooters are extremely underwhelming at actually sniping early on, they need a very high aim to shoot past cover, which they almost always will be since by their nature they cannot flank with their rifle. Put bluescreen rounds on a sharpshooter and watch them pistol every mech in sight into the ground. And when you absolutely need to score a point or two of damage there is nothing like a sharpshooter with lightning hands and quick draw, giving them 3 chances to hit. Deadshot in particular is a bad ability, lightning hands is far better.

xcom 2 quickdraw

I tend to use their pistol as much if not more than their rifle, because they now need to be constantly relocated to remain relevant, and often the pistol will do enough damage to get the job done that I need them to do. That said, they are still very effective at what they do, and their pistol abilities are incredibly powerful if used correctly. I would not field a squad without a specialist, a grenadier, or a ranger, but I would field without a sniper, and I would never field more than 1. Snipers are not the incredibly overpowered class they were in XCOM:EU, and of all the classes they are now the least necessary. Having better armour and higher damage is more important than having a fifth unneccesary class. I also recommend for commander difficulty to ignore psionics alltogether. I agree that they are slightly weaker than they used to be but they certainly have their uses. That one sniper got a ton of kills though, especially later in the game. I did notice that I used one sniper per mission rather than two like I did in EU. Your squad can probaly function well with more of the other classes. I don't think you really need snipers if you don't like them but the same can be said for rangers. If you haven't met anyone yet, you might want to wait with getting them down from that building. If you've just beaten a large group of enemies, now is the time to move your sniper forward. Another trick is to manage your engagements. Positioning them well is important because you don't want them left behind, this is also where those grappling suits come in. (you need squadsize asap)Īll that said, snipers require a little more thought this time around.

#Xcom 2 quickdraw free#

Weak targets can be killed whilst getting free extra moves and for strong targets late game, your plasma sniper rifles have armour shredding, making the useful to get the first hit on that sectopod.īecause of squad sight they are also less likely to be under fire meaning they are good candidates for early game leveling for your guerilla school upgrades. Once a sniper turns into a colonel, they become beasts. When combined with expanded clip size you can get your high level snipers to do overwatchdamage to all members of an indropping squad or to finish off a whole bunch of units in a single turn. Their aim is decent but because of squad sight you can far more easily get them to get that 20% aim bonus for height difference. Their specific use is their high aim, and abilities to fire multiple times in a single turn. Well, there are various missions without timers or at least without having to get to a specific point, grappling suits can add a ton of mobility to catch up with the rest of the squad (the grappling hook now does not cost an action) and snipers can be very useful.











Xcom 2 quickdraw